IT-Based Learning System for TKJ Subjects in Vocational Schools


  • (1) * Cindy Cahyaning            Information Technology Education, Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (2)  Nur Azizah            Teacher, SMK Muhammadiyah 1 Taman Sidoarjo  
            Indonesia

  • (3)   Muhammad Aziz Rohmatulloh            Information Technology Education, Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (4)  Julian Rafly Reynendra            Information Technology Education, Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (5)  M. Fikri Pratama            Information Technology Education, Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (6)  Farhan Nuruddin            Information Technology Education, Universitas Muhammadiyah Sidoarjo  
            Indonesia

    (*) Corresponding Author

Abstract

This research aims to determine the application of IT-based learning at SMK Muhammadiyah 1 Taman in improving the quality of learning in the field of Computer and Network Engineering (TKJ). This research uses descriptive qualitative methods with data obtained through observation, interviews and document study. The results of the research show that Muhammadiyah 1 Taman Vocational School implements IT-based learning with various strategies, namely: Implementation of the Independent Curriculum which gives students freedom in choosing learning materials. TKJ, Utilization of digital learning media such as video, animation, and simulation, Use of online platforms to provide learning materials, assignments, and assessment of student learning outcomes, Application of group learning, Development of educator competency through training and workshops, Implementation of these strategies shows SMK's commitment Muhammadiyah 1 Taman in improving the quality of learning in the TKJ field in the digital era. The efforts made by SMK Muhammadiyah 1 Taman should be appreciated and can be an inspiration for other schools in improving the quality of learning in the TKJ field in the digital era.

References

Hamzah, M. L. , Rizal, F. , & Simatupang, W. (2021). Development of Augmented Reality Application for Learning Computer Network Device. International Journal of Interactive Mobile Technologies, 15(12). Nurul, F., & Nikmah, K. (2024). School Culture in the Formation of Learners' Character. Darul Ilmi: Journal of Islamic Religious Education. , 2(1), 1-6.

Samhudi, M. R. (2021). Development of learning media based on information technology. STAI KH. ABDUL KABIER, 1(1), 1-10.

Mulyono, H. , Irsyadunas, I. , & Rahman, A. (2021). Development of Learning Media for Basic Computer and Network Subjects at SMK N 1 Tanjung Baru. JIPI (Scientific Journal of Research and Learning Informatics), 6(1), 149-154.

Kumbara, B. (2021). Development of Video Tutorial Learning Media for Video Editing Class X Subjects at Smk Palapa Semarang. Journal of Systems, Information Technology, and Electronics Engineering, 1(1), 15-19.

Harta, G. W., Wahyuni, D. S., & Santyadiputra, G. S. (2021). Practicality of Augmented Reality Learning Media for Screen Printing Subjects for Smk. KARMAPATI (Collection of Informatics Engineering Education Student Articles), 10 (2), 182-192.

Sulistiani, H., & Setiawansyah, V. H. S. (2020). Application of Codeigniter in the Development of Learning Systems in the Network at SMK 7 Bandar Lampung. CoreIT Journal, 6(2), 89-95.

Putria, H., Maula, L. H., & Uswatun, D. A. (2020). Analysis of the online learning process during the covid-19 pandemic for elementary school teachers. Journal of basicedu, 4(4), 861-870.

Nasser, A. A. , Arifudin, O. , Barlian, U. C. , & Sauri, S. (2021). Web-Based New Student Admission System in Improving Student Quality in the Pandemic Era. Biormatics: Scientific journal of the faculty of teacher training and education, 7(1), 100-109.

Arifudin, O., & Taryana, T. (2018). The Effect of Training and Motivation on the Work Productivity of Education Personnel of STIT Rakeyan Santang Karawang. Scientific Journal of Management, Economics, & Accounting (MEA), 2(3), 209-218.

Sugiyono, S. (2015). Educational research methods: (quantitative, qualitative and R & D approaches). Bandung: Alfabeta.

Dadi, I. K., Redhana, I. W., & Juniartina, P. P. (2019). Needs Analysis for the Development of Mind Mapping-Based Science Learning Media. Indonesian Journal of Science Education and Learning (JPPSI), 2(2), 70-79.

Priwantoro, S. W., Fahmi, S., & Astuti, D. (2018). Analysis of the Needs for Multimedia Development Based on Kvisoft Combined with Geogebra in Linear Program Subjects. AdMathEdu, 8(1), 49-58.

Vianis, R. O., Subroto, W. T., & Susanti, S. (2022). The Effectiveness of IT-Based E-Module Teaching Materials with Problem Based Learning (PBL) Models in Archives Subjects in Improving Student Learning Outcomes at SMK Sunan Giri Menganti. Journal of Office Administration Education (JPAP), 10(3), 211-222.

Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2024-07-22
 
How to Cite
Cahyaning, C., Azizah, N., Rohmatulloh, M. A., Reynendra, J. R., Pratama, M. F., & Nuruddin, F. (2024). IT-Based Learning System for TKJ Subjects in Vocational Schools. Procedia of Social Sciences and Humanities, 6, 65-70. https://doi.org/10.21070/pssh.v6i.529